smaller laggs in movement (I hope it is visible) The game partly contains redraws of some "free to use" gfx, so if anyone has any objections to that, please post this in the comment. I do not have/had/own a CD32 so I do not know how it works, plase comment. The final version will include all the source code, the tools and editor for free. The engine itself does not require 2 Mb chip ram (nor HDD), so if you create a new game (depending on the amount of gfx and sfx you use) it can run even on an OCS machine from a floppy as well. Basically create a whole new shooter game! The game uses standard ABK (gfx or sound bank) used in AMOS. Combined with AMOS You can create or add new gfx to the game. With that you can create new maps for the game. The Map-Editor will be aviable with Project Horizon. If you find a bug in the game don't hasitate to write in the comment section! :) If the game is acceptable and enjoyable quality, it will be continued. The game use Project Horizon engine (under developement at the moment)! The download contains the first chapter as first level. Project - Quest : Chapter I-II-III is an 8-way scrolling top down fantasy shooter game for Commodore AMIGA.
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